

This is, in some ways, even more important than the chest at the top of the island or the trees due to how many dried bricks are needed to make the smelter. To this end, distract the shark with some bait while you dive and collect scrap, clay, and sand from the shallows around islands. * The smelter is a huge gate for many 'quality of life' goodies, so being able to collect sand and clay as soon as you can is going to be huge. Make one as soon as you can, and never make another plastic hook again! Cooked drumsticks are way better food than cooked beets or potatoes. Not for growing beets or potatoes, but for attracting seagulls that can then be killed and eaten. So until you get a paint mill and brush, the flowers have zero use. They'll just take up an insane amount of storage space, and the only purpose they have is for painting. * Avoid the flowers at the beginning of the game.

But once you do have that 5x5 raft, drop the research table and start getting a lot of low-hanging fruit that will be enormously useful, such as the scrap hook and nets.

* Having said that, you really need a 5x5 raft before you start doing research, and make sure nothing critical is on the edge of the raft, as the shark tends to vastly prefer attacking the edge of the raft over a central block. But with two or three levels, you'll have more than enough square footage to do whatever you want.
RAFT SURVIVAL GAME HOW TO USE SHIP PARTS PLUS
Plus you'll probably make your wood back in the trees you can gain access to and chop down. Still might be worth it if you get enough scrap, metal ingot, or other rare and valuable goodies from it. Just remember that you're probably going to lose most of that construction. For your first island, you can build a ramp of 45* angle roof up to the top of the island, if you have enough room.
RAFT SURVIVAL GAME HOW TO USE SHIP PARTS FULL
Because many islands require a second or third story access point to reach the top with the chest full of goodies, A 5x5 or 7x7 raft is going to be plenty of floor space, especially if you start building up. How you set it up is entirely up to you, your sense of aesthetics, and how easily you can access the nets for collection. * You only need to build nets on two perpendicular angles, an 'L' or 'T' shape shape if you like. Meanwhile, you halve the amount of resources needed to snag flotsam floating past. And if there is any sort of angle (which is virtually certain after the first time you get spun around), then the odds of anything slipping past approaches zero. The odds that something is going to 'shoot the gap' between them is minimal, even if you are precisely perpendicular to the direction you are going. * Instead of building a whole row of nets, alternate between net square and foundation square. Here's a few things I discovered on my own that have significantly helped me, maybe they'll help you too. This is a pretty nice survival game, however there's some less intuitive ideas that can significantly help you survive and thrive on the open ocean much more easily.
